Showing posts with label NEWS. Show all posts
Showing posts with label NEWS. Show all posts

Friday, September 20, 2013

Japaneese Girl Thighs Painting Become Viral

 A few months ago there was a viral on the internet pictures about a Japanese woman who had started using her legs for advertising. This art used by that woman was a brilliant innovation and came to be known as “Use of steel in your thighs”. From the past few days, the photos of the design are getting viral from a social networking site Reddit.com .




Like other students in the classroom, when they get bored, they start moving their hands on the plain paper to describe anything which suits their mind and situation at that time, but they make on the pictures for the time pass , but she does not use the notebook or paper , she makes the photos on her thighs which not only looks real, but also are attractive and looks like a graphic work.





Recently, her art pieces are uploaded on the Internet. She is getting job offers from many companies all over the world as a full time job.





The job seems to be related to artwork, but is similar to  a technical work. Though the design is purely your mind game, whatever your mind find the best, illustrates as a picture on the thighs.
No one can ever imagine that making your own legs a museum and selling the art piece on your body can give you an employment with lots of companies in queue to hire you as a designer.
Great work with full enjoyment and more than satisfactory pay.

You can Contact Jody Steel Here


Sunday, March 7, 2010

Virtually Awesome: How Smart Companies Use Video Games to Recruit, Retain Employees

As a former Super Nintendo addict enthusiast, I was both excited and surprised to come across this recent Go magazine article about the growing number of companies using interactive software and video games as employee training and development tools.

Excited, of course, because it seems like a cool, fun way to engage employees (and brought back fond memories of watching Mario hop around in a Frog suit)…But also surprised by just how many companies are embracing this trend: A reported 70 percent of major domestic employers used these ”serious games” to train employees in 2008, according to the Entertainment Software Association. That figure is estimated to increase to 80 percent by 2013.

It’s encouraging to see employers move away from more traditional training methods like white papers, PowerPoint presentations and training calls - many of which seem as if they were designed to be tuned out (apologies if this is news to anyone) – and toward more engaging methods. According to the article, those who use these training techniques say that video games help employees build business skills by putting them in situations that require critical thinking and decision making.

Not to mention that being able to interact through computer simulation programs helps employees retain complicated information better than they would using other, more traditional training techniques.

Of course, the obvious downsides to using video gaming techniques to train is that the time and cost spent setting up and designing the customized software could be significant, depending on the complexity of the project. And then there’s the not-so-minor fact that simulations can’t completely replace actual human interaction…But none of this is to say this technology doesn’t hold value (so long as its viewed as a supplement to, and not a replacement for, real world training) – and many will argue that the business benefits ultimately outweigh the costs.

No Longer Just a Training Tool…
In addition to helping companies develop employees’ business skills, more companies are utilizing video games in their recruiting and branding efforts as well. Here are a few examples:

  • Candidate Attraction: The MITRE Corporation, for example, enables job seekers to download a 3D video game that gives players a better understanding of the company’s campus, how the interview process works, and view examples of company projects. Similarly, staffing firm Kelly Services has a virtual community in Second Life that gives job seekers an interactive experience to see what it’s like to work for Kelly, create buzz and differentiate Kelly from its competitors. In August 2009, the U.S. Army opened its Experience Center at a Philadelphia shopping mall, where potential recruits can play military videogames and learn about military bases and career options in an interactive way – helping the Army meet and exceed its recruiting and retention goals.
  • Employee Engagement: Kansas City-based benefits provider Assurant launched the gaming suite, “It’s Your Business,” in 2007 with the goal of helping employees better understand the business in order to boost sales. What it ended up with was increased employee engagement and knowledge retention. Today, employees are even more involved in the project, as they are the source of input for developing new training games.
  • Employee Retention: In efforts to help employees relieve stress, refocus and (most importantly) avoid burnout, companies are increasingly relying on video games – turning their ordinary break rooms into game zones. At the offices of the Chicago-based tee shirt company Threadless, taking a break to play a little Guitar Hero is an everyday occurrence for employees. And recently, Phoenix-based Multi-Systems, Inc. gave its employees a $10,000 budget to design a game room for them to unwind in, as a thank you for making various pay and benefits sacrifices the previous year

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Latest Employment Report a Mix of Good and Bad (But Mostly Good) News

Anyone else looking forward to the day we can say that we’re actually out of the woods with the current financial crisis (if only so we can put a moratorium on the phrase “out of the woods”)?

Well, we might have to hold out a little while longer, because as the latest employment report indicates, we’re, um…well, you know. Today, the Labor Department released its Employment Situation report for the month of February, and, as is often the case lately, there’s both good news and bad news.

The good news is that the number of jobs in February fell far below analysts’ expectations and that the unemployment rate did not go up. Despite this fact, the bad news, of course, is that unemployment is still at a remarkably high 9.7 percent and that employers cut 36,000 jobs.

Among the highlights of the report:

Employers cut 36,000 jobs in February (below analysts’ expectation of 50,000), compared with 26,000 jobs shed in January.
Since the start of the recession in December 2007, the number of unemployed Americans has nearly doubled to 14.9 million and the economy has shed 8.4 million jobs.
The U.S. unemployment rate held at 9.7 percent in February, and nonfarm payroll employment dipped slightly (-36,000).
Severe winter weather in parts of the country may have affected payroll employment and hours; however, it is not possible to quantify precisely the net impact of the winter storms on these measures.
Looking at various industries: Temporary help services added 48,000 jobs, while Health Care also continued to trend upward in February. Construction and Information both fell, at 64,000 and 18,000 jobs lost, respectively, while both Manufacturing and Retail were essentially unchanged.
Despite the up-and-down numbers over the last few months (36,000 jobs shed in February…26,000 shed in January…109,000 shed in December… 64,000 added in November, etc.), conditions are stabilizing overall.

“The large declines are behind us,” said Joel Naroff of Joel Naroff Economic Advisors in a podcast interview with MarketWatch today, in reference to the job loss numbers. Naroff added that the latest report gives a strong indication that, while we may not see strong job growth anytime soon, we will see positive growth.

In fact, employers are expected to add as many as 100,000 jobs a month later this year (and if President Obama okays the House’s new $15 billion plan to offer tax breaks to employers, it could further impact job growth in the coming months).

Thoughts?

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